MONTE CARLO

3D VISUALISATION

MONTE CARLO

Year//

2020

Collaboration //

Rebecca Wickham, Epifanio Pereira

The Monte Carlo ray-tracing technique employs a global illumination ray scattering technique to render and visualize 3D scenes with stark detail and faithful realism - A concept explored in the following series of experiments.

Søborg Chair by 'Fredericia'

A study in minimalist scene set-up, natural lighting and procedural texturing.

Chair_Test_03
Chair_Test_01

Isu Tool 

A unique modern wooden stool aimed at achieving a minimalist aesthetic.

RW.Stool-Render_10
RW.Stool-Render_09

Purin Stool 

A cute Purin shaped wooden stool inspired by a Japanese dessert.

Stool-Render-5
Stool_RenderTest_v2

Illuminate Lamp

Inspired by the 2021 pantone color of the year, the lamp combines an industrialist aesthetic with modern hues.

Render_Test_7
Render_Test_3

Xavier PCB

A snapshot render from the Idealworks AD-link GPU visualisation project - a BMW x Nvidia collaboration.

Jetson-Backblade
JETSON_Chip_Render_top_dev2

"Whats-up Danger" Turntable

A colour weekly submission utilizing some art from the inktober 2019 concept exploration and inspired by Sony's into the spiderverse animated film.

Steel_Mesh_Test
Colour_Weekly

Spicy Cutlery Set

Stackable cutlery designed and submitted for render weekly's cutlery prompt.

0505
0205

Smoky Ceramic

An introduction to interior compositions in blender and a study in natural day vs night lighting.

Pot_Hero_02
Hero_Shot_Black_Dev

Beige Cushion

A blender particle system experiment focusing on soft procedural texturing and cloth physics.

Pillow_Untextured_03
Textured-Test-02

Fire Alarm by X-sense

A Sub-D modelling exploration for game engine asset creation and animation.

X-Sense-Render_05
X-Sense-Render_02
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